UX portfolio

UX portfolio basics

Colton Schweitzer
October 15, 2020

In UX, your portfolio is basically more important than your resume. At a high level, your portfolio is meant to showcase your work and help you stand out as a designer. It proves to hiring managers and recruiters that you know what you’re doing and can do the job. 

Think about your portfolio as a marketing tool for selling your services to companies. It tells hiring managers and recruiters who you are, what you can do, what you specialize in, and how you will benefit them. 

5 things your portfolio needs to do at a macro level:

1. Tell the story of your design process for each project you’ve worked on.

2. Be super clear and succinct. Someone who doesn’t know anything about UX should be able to understand your process and what you did. 

3. Be available on desktop and mobile.

4. Look aesthetically pleasing.

5. Show your personality.

At the micro level, here the main elements to include in a UX case study:

1. The problem you solved.

2. Your role and that of anyone you worked with.

3. Your process including research, what you learned, wireframing and ideation, usability testing, etc.

4. Your final solution.

5. What you would do differently.

In the beginning of the hiring process when they're trying to quickly filter out candidates, hiring managers and recruiters usually only spend between 30-60 seconds looking at a portfolio. Not a lot of time, right? That means your portfolio needs to show your work in such a way that allows them to quickly understand your process, see what projects you’ve worked on, and generally get a sense of how you will fit into their organization.

If you were to take only one thing away from this, take this: show your process. This is such an important part of a portfolio that so many aspiring UX designers miss. Hiring managers want to understand not only what you created, but how you got to the solution. It tells them how you think and go about solving problems. 

P.S. If you worked with a team of designers, researchers, etc., on a project, make sure to point out what you actually worked on.

Back to vault

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Back to vault

501

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Getting started

Why is UX important?

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What is the UX process?

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SWOT analysis

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Competitive analysis

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Heuristic evaluation (usability evaluation)

105
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Task analysis

106
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Stakeholder interview

107
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Framing the problem

108
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Research plan

109
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Survey

110
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User interview

111
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Card sorting

112
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Customer journey map

113
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Empathy map

114
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Affinity diagram

115
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Personas

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Contextual inquiry

117
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Diary study

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Eye tracking

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Intro to IA

201
IA & wireframing

Layout + CRAP

203
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Site map

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Scenarios

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IA & wireframing

Storyboards

206
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Low vs high-fidelity

207
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Sketching

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Wireframes

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User flows

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IA & wireframing

Intro to usability testing

301
Prototyping & usability testing

Usability testing plan

302
Prototyping & usability testing

Prototypes

304
Prototyping & usability testing

Research report

305
Prototyping & usability testing

Typography basics

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Visual design & handoff

Color basics

402
Visual design & handoff

Color accessibility

403
Visual design & handoff

Pixels vs points

404
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Layout + 8pt grid system

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Design system

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UX writing

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"Final" usability test

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UX portfolio