Each lesson, you'll use a UX method to solve a problem for someone you know. Sent directly to your inbox.
By the end of the course, you'll have built a mobile app prototype that solves your userβs problem.
You'll also run a usability test with them to see how well your prototype meets their needs.
LESSON 1
Start off on the right foot by getting acquainted with UX, the key phases of the UX process, and setting your expectations for the crash course.
LESSON 2
Conduct a user interview with a friend, family member, or roommate to identify a problem to solve.
LESSON 3
Take the problem you identified and conduct a competitive analysis to determine relevant solutions already in the market and where they fall short.
LESSON 4
Transform your findings into sketches. This is where you sketch out a bunch of different ideas about how you can solve the problem.
LESSON 5
Take your best sketches and stitch them together to create a paper prototype to test with your user (the person you interviewed).
LESSON 6
Using your paper prototype, conduct a usability test with your user to see what they think of your mobile app.