Each lesson, you'll use a UX method to solve a problem for someone you know. Sent directly to your inbox.
By the end of the course, you'll have built a mobile app prototype that solves your user’s problem.
You'll also run a usability test with them to see how well your prototype meets their needs.
Start off on the right foot by getting acquainted with UX, the key phases of the UX process, and setting your expectations for the crash course.
Conduct a user interview with a friend, family member, or roommate to identify a problem to solve.
Take the problem you identified and conduct a competitive analysis to determine relevant solutions already in the market and where they fall short.
Transform your findings into sketches. This is where you sketch out a bunch of different ideas about how you can solve the problem.
Take your best sketches and stitch them together to create a paper prototype to test with your user (the person you interviewed).
Using your paper prototype, conduct a usability test with your user to see what they think of your mobile app.